A completed stage is displayed as a red dot, while an unfinished stage is displayed as a yellow dot. The player is able to jump to any unlocked stage, even if there are stages in between the current location and the intended destination. Navigation between stages is done with the World Map. (Roll over the mouse on each sign to see their description).Įxample of a partially revealed world map (Stick Ranger ver3.4 BETA) On the mobile app version of Stick Ranger, if all of the enemies are killed in any level, the corresponding message on the sign flashes red to indicate that the team is ready to proceed. The player can still load his or her game data and continue playing. If the player finishes a stage which is the final stage of the game, the player returns to the title screen. Once a stage is finished, the next stage on the world map is revealed and the player is allowed to proceed onwards, or to revisit an earlier stage. It is not mandatory to kill enemies on earlier levels of the stage. To finish a stage, all enemies in the last level (boss area) have to be killed, inclusive of the boss (or bosses), and the player must complete the stage by dragging a character to the "MAP" sign. If players return to the world map without using the "MAP" sign after defeating bosses, the stage will not be counted as completed.Įvery stage has a place on the world map and is connected to other stages. Once all the enemies in the last level of a stage are defeated, a sign with the word "MAP" will appear, allowing the player to unlock the next stage (It used to be "NEXT" before ver10.1). At the last level of a stage the player will encounter a boss or a group of bosses. Players will start at the Town upon game creation. Characters will always spawn on the left side of the level, with the exception of the Town, Village, Resort and Island, where they spawn to the right of the Shop, and in the Forget Tree they spawn slightly to the left of the tree.Įach stage contains enemies (not including the "Shop Stages," which are the Town, Village, Resort, Forget Tree, and Island). Each level occupies the space of the entire screen, and navigation to the next level within a stage is done via the "NEXT", "MAP", or "BOSS" sign (depending on the stage and/or level, feature appeared as of ver10.1) located to the right of the level. See comparison page.A stage in Stick Ranger is a set of levels. 12: The Do-or-Die New Coupling Fusion - Super Sentai counterpart in GoGoFive. 11: The Two Red-Hot Saima Beasts - Super Sentai counterpart in GoGoFive. 10: Proud Yellow - Super Sentai counterpart in GoGoFive. The title for this episode is a reference to the morphing call of the Galaxy Rangers, "Go Galactic".The outcome of the scuffle between Dana and the robber is different in the original version of the hostage situation seen in Kyukyu Sentai GoGoFive Matsuri Tatsumi (Dana's counterpart) is pistol whipped after being told to be quiet as Professor Mondo Tatsumi (Captain Mitchell's counterpart) contacted her through her GoGo Brace and blood is seen from her lip was changed to having Dana fighting with the robber and knocking the gun out of the robber's hand before he dangled for his life from the bus on the bridge.As a result, this episode was skipped in the UK by Fox Kids, due to the appearance of a realistic firearm. This is the second time a real life gun is seen in Power Rangers after " Wild West Rangers".With the professional driver still conscious, he could have easily guided any passenger to drive the bus well enough for them to get to a safe location. Everyone acts like you need some special skill/experience to drive a bus, but they mostly operate like standard motor vehicles.Diane Salinger as Queen Bansheera (voice).
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